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How to use tesvedit
How to use tesvedit












TES5Edit when you open it you will see a box it will pick up your ESM's and ESP's you have in game just click OK.Įdit: Or right click on widow box remove all and then tick boxes that needed to be cleaned as LOOT states.ĭo not clean any that have a message that diry edit are required (LOOT also states this) If it isn't a problem I can send my esp (obly 1,3 Mb) and SEQ to sb to check it- of course If I wan't be still able to do it by myself.Part of old thread in pinned Hints and Tips (page18, 50 posts per page) Ĭould somebady tell my, step by step, how to use TesVEdit to remov Falskaar from list of required. I've just clicked CleanMaster and saveĪs a newbie of course I had to do sth wrong- I get new file in TesVEdit backupcs, shorten its name to DwemerOdyssei.esp but it still requires Falskaar.

how to use tesvedit

Here is problem- I didn't know how to ensure if my mod is clean, how to do this? I couldn't delete Falskaar.esm from the right, above my mods name (among other esms). "ensure it's clean of all traces of Falskaar.esm, then right click it and select "Clean Masters". If it would be a simple cave, dungeon I would begin from scratches, but it already cost me so much work, and this is a main place, undergound city for my mod. Of course I didn't use, didn't copy anything from Falskaar, stupid accident. I tried to make new esp and copy paste the interiors, but when I save it, it automatically needs Falskaar.esm as one of needed, required to work files. When I remove it, I cannot even load,start game.

how to use tesvedit

And now my mod requires Falskaar.esm (only esm, I checked and remove manually all the of other files from Alexander's V.

how to use tesvedit

I don't know how, why,when but once I had to check "Faalskar.esm" when I was working on my mod and saving it.














How to use tesvedit